Programmable Interactive Toy

ABSTRACT

An interactive toy which includes an object light sensor, an object microprocessor with an integrated memory device, controlled by an object switch mechanism, with a power source is programmable with light pulses from a separate toy device which consists of an object light source and user input methods such as buttons, also controlled with a microprocessor to control light coding. The interactive toy stores user codes in sequence applied. When the user takes away toy from device light source, the toy is placed down onto a flat playing surface where the object switch mechanism will engage and sequentially trigger playback of user applied codes. Preprogrammed commands (non-user) are herewith accessed and activated. When the said interactive toy is in the playback phase, output may be either or a combination of lights, audio clips, sounds, motion of parts and full motion of embodiment. The action of code inputs stimulates a child&#39;s logic and thinking, developing essential STEAM skills. The various forms of interaction with the toy base device adjusts the light source output to create a different code commands. A range of compatible accessories and toy playsets further diversify the play experience.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application claims priority on prior U.S. Provisional PatentApplication Ser. No. 62/079,069, filed Nov. 13, 2014, which is herebyincorporated herein in its entirety by reference.

FIELD AND BACKGROUND OF THE INVENTION

The present invention is generally directed to toys, and moreparticularly to a toy figure(s) that can be programmed to perform aseries of functions by interaction with a toy base device. As the childengages in planning which commands are best for achieving a variety ofactivities and actuating applying commands, and interacting with toy(and compatible accessories) during playback of the user appliedcommands, the child develops core STEAM skills. In essence, a toy figureretains traditional toy play patterns, which are brought to life andenhanced using the designated light source, generated from said toybase, or in a toy playset.

Teaching children how to code has become more important than in previousyears, highlighted by the recent introduction of coding in the nationalcurriculum as well as campaigns such as Code.org., with the likes ofBill Gates, Mark Zuckerberg amongst others, heading up this awarenesscampaign.

However, majority of coding platforms are screen based, such as on acomputer or tablet or mobile phone. This is the same for currentprogrammable toys, typically robots, educational toys and science kits;a heavy reliance on time spent staring at a screen. Specificallyrelating to the toy industry, current and future trends are ‘smart’ toysthat are connected to an electronic base (with computer logic) or to asmart device (such as a tablet or smartphone, computer) to enhance theplay experience. Connectivity to such devices may involve placing thetoy onto the surface of the base, or onto screen of a smart device, orwireless. When connected, the toy(s) typically communicate, (eitherreceiving and or transmitting data) and are recognized by the smartbase/a gaming app within the tablet, allowing the user to play andinteract with the app of the device using the specific toy characterfigures, e.g. NFC, QR Codes, Bluetooth and like systems.

However, conventionally available toys that interact with an electronicbase require high cost wireless communication technology. Alternativelya toy that interacts and communicates with a smart device requires thetoy to incorporate capacitive contact points and require the user tohold the toy at specific points, thereby significantly limiting theiruse and function. Additionally, the app-based toys, that are notremotely controlled, are typically in the form of static figurinesincapable of being programmed or becoming interactive, as desired.

ASPECTS OF THE INVENTION

The present disclosure is directed to various aspects of the presentinvention directed to, without limitation, toys, toy figures, toy actionfigures, toy character figures, etc., real or virtual.

One aspect of the present invention is to provide a static toy or toyfigure that can be animated or brought to life by interacting toy figurewith an interactive toy base with relevant software which may also befurther enhanced with connectivity to a smart device via an app.Further, the live action or animation can be varied, as desired.

Another aspect of the present invention is to provide a toy figure thatcan be rendered interactive to perform desired functions or actions,preferably represented by one or more of light, sound, motion, smell,shooting of solid/fluid/projectile, and the like.

Another aspect of the present invention is to provide a toy figure thatcan be programmed to perform desired functions or actions, preferablyrepresented by one or more of light, sound, motion, smell, shooting ofsolid/fluid/projectile, and the like, by interaction with an interactivetoy base with relevant software which may also be further enhanced withconnectivity to a smart device via an app.

Another aspect of the present invention is to provide a toy figure thatis compatible with an interactive toy base with relevant software whichmay also be further enhanced with connectivity to a smart device, suchas a tablet, smartphone, etc., to receive, process and/or storeinstructions to perform the user-selected functions or actions.

Another aspect of the present invention is to provide recognition when avariety of compatible accessories is attached to programmable toyfigure. This may be achieved by plugging in the accessory into thesurface of the main programmable toy, in which a digital identificationis triggered by a combination of mechanical and physical configurationswithin the main programmable toy.

Additionally, if programmable to is placed on smart device screen, thedigital recognition recorded via means of image recognition and is fedback to user creating a magical and interactive experience. Examples maybe a driver (toy accessory) slotting into a vehicle (main programmabletoy figure) and being recognized as a particular character. Or a pilot(toy accessory) being inserted into the cockpit of a spaceship (main toyfigure) and is registered as a pilot with a particular skill set.

Another example may be a robot warrior (main toy figure) withcollectable weapons (accessory) which may incorporate a spring loadedprojectile] to enhance user experience and fun.

The code input will then be affected and vary according to whichaccessory is digitally recognized. This will then affect code play backcreating a unique play experience each time.

Another aspect of the present invention is to provide a toy figure thatcan be played with as a three-dimensional (3D) animated toy, or as itsdigital version/rendering on an electronic device, such as a tablet,smartphone, play-set, etc.

BRIEF SUMMARY OF THE INVENTION

The main toy figure is placed onto an interactive toy base designed withrelevant software which may also be further enhanced with connectivityto a smart device, such as a tablet or smartphone. The toy base may besmall or a large play-set. The figure is then “given instructions”preferably by means of light pulses from the toy base in accordance withthe user's selections, in which input methods maybe be either or acombination of buttons and or sensors (such as motion sensors) and ordetachable accessories and plays back or carries out these instructionswhen lifted off the electronic toy base or smart device, or toy play-setand placed onto any flat surface.

The toy figure is an interactive toy, which receives light pulses andconverts them to code instructions, stores the code with, for example,internal flash memory, then reacts and performs a function(s), onceplaced onto a flat surface. Light pulse input is transmitted from aninteractive toy base or a toy play-set, with relevant software or asmart device, by input means of control of buttons and or sensors and ordetachable accessories. The toy figure may be able to calculate distancetravelled by means of a digital counter, similar to a Tachometer withreadings taken from a micro wheel protruding from the underside of toy,rolling across the flat surface. Another means of calculating distancetravelled is using sensors.

The electronically toy figure is a modular unit, with mini sockets forattaching and plugging in compatible components to enhance playbackfeatures, such as animating the toy figure with additional motors. Thesecomponents may consist of for example, or audio features (speakers),whilst using existing inexpensive technology, e.g., light sensors,located inside the figure, which responds to a variety of light pulses(light pulses=command/instruction to microchip on-board the toy).

In the case of directly interacting with a smart device, the toy figureis preferably recognized by simply using the camera on smart device. Foradditional play options i.e. when playing on screen, the toy figure canalso be recognized by a mirror mounted over a camera of the smart deviceto reflect and capture the toy, as well as its location on the smartdevice. The recognition technology may be achieved augmented capture;unique marker is located on each toy figure and each toy accessory.Other means of recognition may be image recognition engine built intothe programmable toy app.

The invention provides free handling during playback of programmedinstructions without the requirement of pressing buttons to initiateplayback sequence. Uniquely, if connected to a smart device, the toywill preferably have electronically moving parts that react to commandsfrom an app. These may be various game features. These moving parts maycomprise of slots allowing accessories to be mounted which enhanceimaginative play

Playback output from the toy may be altered by plugging in a secondaryaccessory into the toy base prior to programming selection. Thesesecondary accessories may affect the transmission of light source,altering either or a combination of the light pattern, brightness, orfrequency of pulses.

BRIEF DESCRIPTION OF THE DRAWINGS

One of the above and other aspects, novel features and advantages of thepresent invention will become apparent from the following detaileddescription of a preferred embodiment(s) of the invention, asillustrated in the drawings, in which:

FIGS. 1A-1B are perspective, schematic top and bottom views,respectively, of a toy or toy figure in accordance with a preferredembodiment of the present invention;

FIG. 2 is a schematic cross-sectional view of the toy figure of FIG. 1,showing internal components;

FIG. 3 is a schematic illustration showing the toy figure of FIG. 1,being placed on an electronic toy base or smart device, shown with twoaccessories;

FIG. 4 is a view similar to FIG. 3, showing the toy figure not beingaffected by ambient light as the micro lever switch is not closed;

FIG. 5 is a view similar to FIG. 4, showing an alternate embodiment forthe toy figure recognition by the electronic device, using a detachablecamera which is plugged into the electronic toy device;

FIG. 6 is a view similar to FIG. 4, showing the child lining up the saidtoy for coding with aid of the toy figure location indicator on theelectronic device;

FIG. 7 shows the toy figure placed on the location indicator of theelectronic device and the device responding with feedback to indicatetoy is in place ready for coding;

FIG. 8 is view similar to FIG. 7, showing a user applying selectedcodes/commands with interactive feedback; feedback of each code whichhas been received is indicated with light/sound or a combination;

FIG. 9 shows the toy figure being lifted off the electronic device afterhaving been programmed by the electronic device, and being placed on aselected play surface;

FIG. 10 shows the toy figure having been placed on the play surface witha short delay before playback;

FIG. 11 is a view similar to FIG. 10, showing an output being generatedby the toy figure in accordance with the user selected codes applied bythe electronic toy device;

FIG. 12 is a view similar to FIG. 11, illustrating the toy figure movingon the play surface as an example of an action/output;

FIGS. 13 and 14 are views similar to FIGS. 6-8, showing a code alteringaccessory during the coding phase; FIGS. 15-17 are also similar to thesequence illustrated in FIGS. 6-8, showing recognition of an accessorybeing attached to the toy figure and programming;

FIG. 18 shows placement of the toy figure with the attached accessory onthe play surface;

FIG. 19 illustrates an example of an output generated by the selectedaccessory, as well as the toy figure itself, playing against another toyfigure, itself in motion output;

FIG. 20 is a view similar to FIG. 11, showing an action/output generatedby the selected accessory;

FIG. 21 is a view similar to FIG. 12, showing the motion of the toyfigure with the attached accessory on the play surface as an example ofan action/output;

FIG. 22 illustrates another example of an action/output generated by theselected spring loaded accessory;

FIG. 23 shows toy mounted with an accessory in a coded sequence ofmotion, triggering an additional separate accessory by being programmedto move in its direction;

FIG. 24 is a view similar to FIG. 23, shows toy mounted with anaccessory in a following a complex coded sequence in motion, triggeringanother separate accessory;

FIG. 25 is a view similar to FIG. 2, showing internal components andclosed micro switch;

FIG. 26 is a side perspective view of the toy figure of FIG. 1, showingadditional function input methods thereof;

FIG. 27 illustrates a schematic view of the toy figure of FIG. 2,aligned over the coding spot of the electronic toy base, showing theswitch lever in an open position;

FIG. 28 is a view similar to FIG. 27, showing the toy figure placed onthe display screen of the electronic device with the pressure switchclosed and the coding light flash emanating from the electronic device;

FIG. 29 is a schematic flow chart illustration for coding or programmingof a toy figure;

FIG. 30 illustrates a toy play-set for use in coding or programming of atoy figure in accordance with an embodiment of the present invention;and

FIG. 31 illustrates the play-set of FIG. 30, being used to code orprogram a toy figure.

FIG. 32 shows an alternative aesthetic form of electronic toy basedevice connected with a wire (this may also be done wirelessly with aninternal wireless module 31 FIG. 27), preferable an embodiment cablewith a 3.5 mm audio pin which is connected by the user to a smart devicesuch as a smartphone 47. The range of code inputs are herewith increasedwhere a more visual programming experience is enhanced with motiongraphics displayed 53 on the smart device screen 49;

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT(S) OF THE PRESENTINVENTION

Referring to FIGS. 1A-1B, 2 and 25-26, a preferred embodiment of a toyfigure in accordance with an embodiment of the present invention isdescribed. In this regard, it is initially noted that although forclarity and ease of understanding, the toy figure has been illustratedschematically as a geometrical figure, the present invention coversvarious types of human/humanoid figures, animal figures, characters, andother objects, articles, shapes and figures, which may be fictional ornon-fictional, real or virtual, mythical, biblical or non-biblical,historic, pre-historic, modern, robotic, hybrids, avatars, earth-borneor from outer space, now known or developed/found later, including, butnot limited to planes, helicopters, ships, submarines, weapons, tanks,vehicles, armored vehicles, soldiers, sports figures, political figures,celebrities, etc.

As shown, the toy figure, represented by reference numeral 1, includes amarker 2 on one or more sides thereof that is unique to the type of toyor figure and which is captured by, for example, the camera accessory 24plugged into the electronic toy base 18, and recognized thereof foridentification and programming of the toy figure. The marker 2 can be asimple geometric figure, graphic, symbol or the like, or be an imagerepresentative of the toy figure itself. On the front side of the toyFIG. 1, there is provided an accessory slot or opening 6 for receivingan accessory for adding more functionality to the toy figure, asdescribed below in more detail. It is noted herewith that it is withinthe scope of the present invention to have a suitable connection orother mechanism, instead of the slot opening 6, for the purpose ofattaching a selected accessory.

As best shown in FIG. 26, on the rear side of the toy FIG. 1, there areprovided a game play/play mode indicator 13 representing, for example,the number of lives remaining in the toy, an on/off switch 15, and acode counter indicator 17 for indicating the codes having been uploadedto the toy FIG. 1, or the remaining code allowance for uploading.

Referring now specifically to FIGS. 2 and 25, the preferred componentsinclude a light sensor 3, a suitable memory 4, a microchip or logicmodule 5, a code counter 16, power source 12, an electrical connectionpoint for detachable devices such as optical receiver 9, and acompartment 10 for accommodating various mechanical components to impartmechanical action/motion to the toy FIG. 1. The light sensor 3 isoptically open at the bottom for receiving codes preferably in the formof light pulses, from the toy electronic toy base device (see FIG. 28)or compatible toy playset (see FIGS. 30-31).

As best shown in FIGS. 1B and 25, a pressure switch, preferablyincluding a mechanical lever 14, is provided on the underside of the toyFIG. 1. When the pressure switch 14 is closed such as when the toy FIG.1 is placed on a surface (see FIGS. 10 and 28, for example), the circuitconnection from light sensor 3 to the code interpretation module 5 istemporarily joined, (not shown) and when lifted off the surface, theconnection is temporarily broken. As shown in FIG. 1A, a suitabledisplay 11 indicates code entry by a user and functions as a feedbackupon each code entry.

Referring to FIGS. 3-8, an electronic toy device for use in the presentinvention will now be described. As shown, the electronic device ispreferably a toy object 18 with a visual indicator 20.

Coding input object(s) 23 such as buttons, or removable tiles or sensorsare interacted with by the user 40 (see FIG. 8). In order to facilitateproper placement of the toy FIG. 1 to receive codes 28, a location guideicon/image/symbol 21 is present (see FIG. 6). The indictor 20 willpositive respond when toy is in place.

To further expand coding input interactive methods, (FIG. 32) it isnoted herewith that other electronic devices, such as a smartphone,tablets, a personal digital assistant (PDA), or the like may also beplugged in 55 to toy base device 18 where additional play enhancement isachieved with a broader range of input methods such as audio input, forexample clapping 50 or a short verbalized code spoken into themicrophone 52 as well as familiar touch interaction 53. Additionally,similar to capture methods as in FIG. 5, a digital version of the toy 51may be generated by scanning toy FIG. 2 into an app or software. Asnoted above, the electronic toy device 18 includes a port where a cameraaccessory 24 may be attached for identifying a variety of toy figuresand digitally registering the marker 2 within the internalmicroprocessor 26 and acknowledging the specific toy in current codingfor customized play. FIG. 3 illustrates and example of two accessories29 and 34, their own unique identification marker 30 and 35 respectivelyto be scanned with similar methods. To that end, future versions of therecognition may incorporate image recognition technology, uniquelyrecognizing the actual toy aesthetics and form. In addition, the detailsof the toy FIG. 1, such as background story, facts, and otherrelated/desired information and statistics, etc. is highlighted 20either with audio and or lights as shown by reference numeral 7 (seeFIG. 7). [For instance the particular details may mirror thecharacteristics of the relevant character from a TV show/film franchise.If the character from the children's show were a for instance a lion,the output 7 may be audio information such as ‘roaring’ sound effectsand spoken out (via speakers of toy base), in a courageous voice.Another example is if the toy figure were a wrestler, there may be ashort phrase from the relevant wrestling show, echoing his/her signaturemoves. Once the toy FIG. 1 has been placed on the indicated location 21(FIG. 6), the toy figure is ready to receive code and indicates wheneach code has been assigned (see FIGS. 7-8).

Referring to FIGS. 3 and 22-24, the aspect of an accessory for the toyFIG. 1 will now be described. In particular, FIG. 3 shows twoaccessories 29 and 34 that are different at least in terms of theirfunctionality. For instance, the accessory 29 may represent a weapon,such as a sword, gun, or the like, while the accessory 34 may representan arm or wing, both for incorporating or attaching to the toy FIG. 1for additional functionality. Depending upon the type of toy being used,or as desired by the user, various other accessory may be used. Forinstance, in a more educational expression, a jeep may go on a junglesafari with a characterized monkey driver. Similarly, a medieval warriorwould likely charge on a horse with a spear or slingshot, while a modernsoldier would likely be inside of, for example, a tank, armored vehicle,fighter plane, or ship, or the like with various automatic weapons.Thus, the accessories needed/used by the two would be different.

In FIG. 22, the components represented by reference numerals 33 and 38represent mechanical or other mechanism of the accessories 29 and 34,respectively. In particular, the mechanical mechanism could be used togenerate, for example, an output represented by an audio, video, light,action, shooting of projectile, etc., or a combination thereof.

Referring to FIGS. 30-31, an embodiment of a play-set 44 that can beused to code or program the toy FIG. 1, will now be described. Inparticular, the play-set 44 includes a suitable button 42 for initiatinga coding or programming sequence. A coding pad 43 includes a lightemitter 46 embedded in the center thereof for coding or programming ofthe toy FIG. 1. When the toy FIG. 1 is positioned over the code pad 43,light flash or the like 45 is generated for coding purposes. Theplay-set 44 may optionally include additional coding buttons atdifferent locations thereof for initiating different codes for uploadingonto the toy FIG. 1. It is noted that the light emitter 46 will flashonly when the toy FIG. 1 is placed onto the code pad 43, as itpreferably includes a pressure switch, which completes the light codingcircuit (not shown).

Use and Operation

Having described a preferred embodiment of a toy figure in accordancewith the present invention and an accessory thereof, a preferred mannerof use and operation of same will now be described. Referring first toFIG. 29 and summarily speaking, a toy figure is placed onto the saidelectronic toy base 18, ready to upload codes via a light source. Aselection of desired codes each representing a different function oraction to be carried out by the toy figure. Once the toy figure has beenuploaded with the codes, it can be lifted off the electronic device andplaced on a play surface to allow the toy figure to perform thefunctions dictated by the uploaded codes. In order to enhance play anduser experience, one or more accessories may be used that add outputfunctionalities of the toy figure.

As shown in FIG. 4, the toy FIG. 1 is to be placed on designatedlocation for accurate coding.

Next, the user 40 actuates code input method buttons/sensors 23 tochoose the codes, the entries of which is visually displayed by theindicator 11 on the toy FIG. 1. It is noted herewith that, as shown inFIG. 27, prior to being placed on the electronic device 18, the switchlever 14 is in the open position. One skilled in the art wouldappreciate when the toy figure is placed on the screen 20 of theelectronic device 18, the lever 14 would pivot and close, therebycompleting circuitry within the toy figure.

As the user selects the codes by actuating the input methods 23, theelectronic toy base 18 initiates a light pulse sequence 45 (see FIG.28), that is received by the sensor 3 of the toy FIG. 1 and is processedby the logic module 5, which converts the pulse data into action codesto release preprogrammed actions. These commands are stored in theon-board memory 4 for playback. Preferably, one set or sequence ofpulses from the electronic toy base device 18 equals to one code; and,each code preferably translates into one action or function to bedisplayed or carried out by the toy FIG. 1. It is noted herewith thatinstead of light pulses, alternative technology, such aselectromagnetics, may be used for coding/programming of the toy FIG. 1.

As noted above, an internal counter 16 tallies the codes being uploadedand displays the remaining code allowance at the indicator 17 (see FIGS.25-26). Once the toy FIG. 1 has been uploaded with the selected codes,it is simply lifted off the surface of the electronic toy base 18 andplaced on a suitable play surface 39 (see FIG. 9). One skilled in theart would appreciate that once the toy figure is lifted off, the switch14 opens meaning any background/ambient light is not received by thelogic module 5. Once the toy FIG. 1 is placed on the play surface 39,the switch closes and a short countdown (preferably three-five seconds)is initiated for playback (see FIG. 10). In other words, there isprovided a short electronic delay for playback and the toy figureremains in “standby” mode during this time.

Once the countdown is completed, the stored codes are activated and thetoy figure displays an output 41 in the form of one or more of light,sound, motion, smell, action, shooting of a projectile, etc. As shown inFIG. 12, the output 41 can also be in the form of the toy figure movingabout the play surface 39.

Referring to FIGS. 15-24, the use and application of an accessory willnow be described.

The toy FIG. 1 is placed on the electronic toy base 18, as describedabove. An accessory 29 may be recognized and captured by the toy FIG. 1.The accessory 29 is then inserted into the slot or opening 6 in the toyFIG. 1.

As shown in FIG. 16, in the same manner as uploading the codes to thetoy FIG. 1, described above, one or more codes for the accessory 29 arethen selected and uploaded by actuating the button 23 (see FIG. 17).

As shown in FIG. 18, the toy FIG. 1, with the accessory 29 attachedthereto, is then placed on the play surface 39 where, after a briefcountdown sequence, the accessory 29 displays the output 41A based onthe uploaded codes. As noted above with regard to the toy FIG. 1, theoutput may be a combination of light, audio, motion, smell, firing ofprojectiles, etc. (see FIGS. 19-20 and 22). The accessory 29 may alsoimpart to the toy FIG. 1 an output 41A in the form of a movement on theplay surface 39 (see FIG. 21). Another accessory 34 may be connected tothe toy FIG. 1, FIG. 3 depicts that is different from the firstaccessory 29 in terms of theme, character, aesthetics, functionalities,power, etc.

FIGS. 23-24 highlight the toy FIG. 1 in motion following a programmedsequence of codes of which the toy FIG. 1 makes contact to trigger miniplayset mechanisms.

It is noted herewith that although the invention is described in termsof a toy figure, it includes, without limitation, toys, toy actionfigures, toy character figures, etc., real or virtual, now known ordiscovered/known later.

While this invention has been described as having preferred sequences,ranges, ratios, steps, order of steps, materials, structures, symbols,indicia, graphics, color scheme(s), shapes, configurations, features,components, or designs, it is understood that it is capable of furthermodifications, uses and/or adaptations of the invention following ingeneral the principle of the invention, and including such departuresfrom the present disclosure as those come within the known or customarypractice in the art to which the invention pertains, and as may beapplied to the central features hereinbefore set forth, and fall withinthe scope of the invention and of the limits of the claims appendedhereto or presented later. The invention, therefore, is not limited tothe preferred embodiment(s) shown/described herein.

1) A programmable toy unit comprising of: A body that includes amultitude of components; An object light sensor such as photoresistor toreceive light pulses, an object logic such as a microprocessor tointerpret and translate light data into code, an object Internal Memoryto stores codes sequence(s) a connection socket to attach a variety ofcompatible accessories, an object component to identify the locationdriver wheel may be part of a location system consisting of a sensor ormicro wheel, a Socket(s) for additional electronic devices such as acamera, infrared emitter and receiver, output components activatedduring playback of stored codes, output methods may include either or acombination of lights, audio and or trigger accessories which may beeither or a combination of LEDs, speaker(s), motor(s), an object powersupply such as rechargeable batteries, an object component to indicatewhen each code has been received; this object indicator may be acombination of not limited to lights/speakers, an object digitalcomponent which feedback current play status such as learning progress,stages in a game etc., an object micro lever switch which may be mountedhigher internally within the said toy housing then triggered by amovable mechanical component, such as the underside chassis of a carwhich is electronically connected to control power flow to circuit toalternate the variable states, an object power saving component with anobject switch, an object code accumulator digitally counted andinterpreted by said microprocessor, an object capture marker to identifysaid toy unit which may be in the form of an illustration such as arelated sticker or said capture marker may also be an electronic tagsuch as NFC. 2) A claim of: A body that includes a components primary toact as a controlled light source which will communicate with said toyunit figure as in claim 1); An object body; used to program the said toyunit by means of varied light pulses directed at the said toy unit,specifically at the object light sensor, typically a photo resistor, maybe applied whilst toy object is placed onto. 3) A claim of: Said toyfigure responds to coding method of claim 2) when laid down onto anyplain flat surface, with output in varied forms such as motion, lightssounds or a combination of above.